VizProto I

    Arizona State University
    Spring Semester, 2001

    Instructors:  Dan Collins , Anshuman Razdan , and James Stewart
    Course numbers:  ART 345 #12485 and ART 598 #93079 (College of Fine Art))
    Class meetings: T/Th 1:40 - 4:30
    Location:  MCENT 218 (Matthews Center/PRISM West)
    Credits:  3 hours
    Offices / Phones:  Collins:  MATT224B5 (5-0972).  Razdan:  GWC 574 (5-5368). Stewart: GWC 218 (727-7110).
    Office Hours:  Collins: by appointment. Razdan: by appointment. Razdan's calendar can be viewed at http://taurus.eas.asu.edu/calendar. Use prism as login and password. Stewart: T/Th 1:40 - 4:30, Matthews 218.
    e-mail addresses:  Collins: dan.collins@asu.edu and Razdan: razdan@asu.edu and Stewart: james.stewart@asu.edu
    Web Page: Web page for this class including this page can be found at http://vizproto.prism.asu.edu
    PRISM admin. coord.: Tina Esquerra. GWC 566. M - F, 9 - 5 pm. Ph: 5-0483. e-mail: tina.esquerra@asu.edu
    ________________________________________________________________

    Description

    This studio / seminar will introduce the concepts of computer visualization, modeling, and rapid prototyping in an interdisciplinary manner. Students will be challenged to model and prototype objects of their own design using 3D computer modeling techniques and rapid prototyping. Theoretical and historical lecture/discussion will be supplemented with visiting artists/engineers/scholars and field trips.

    Objectives of the course

    1. Introduction to data acquisition, computer visualization/modeling, and form realization techniques;

    2. Introduction of the history and theory of modeling and prototyping to provide a context--and possible alternative--to current practice;

    3. Experience in working as part of a collaborative team comprised of artists/scientists;

    4. Overview of current research done in Industry (both in the arts and sciences) employing data acquisition techniques of various kinds, visualization, 3D modeling and/or rapid prototyping.

    Prerequisites (Minimum requirements): 

    Interest in 3D, general computer experience, and willingness to learn. A commitment to the course. Background in computerized 3D solid modeling helpful.

    Text(s)

    required: Digital Design Media by William J. Mitchell, Malcolm McCullough (Contributor) Paperback 2nd edition (December 1997) John Wiley & Sons; ISBN: 0471286664. The entire book is available on-line at: http://www.gsd.harvard.edu/~malcolm/DDM/DDMmain.html);

    Glossary from Digital Design Media can be found at: http://www.gsd.harvard.edu/~malcolm/DDM/DDMglossary.html

    recommended: Abstracting Craft by Malcolm McCullough, 1998, ISBN 0-262-63189-X, $17.50 (paper). Available in hard copy through the through the MIT Press website (click on title above). A synopsis of the book can be found at: http://www.gsd.harvard.edu/~malcolm/ABCsynopsis.html

    Complete tutorial on creating websites entitled "Writing HTML". Find it at: http://www.mcli.dist.maricopa.edu/tut/

    Other photocopied texts and URLs provided by the instructors.

    Grading

    Grades will be based on a combination of factors: success in working as part of an interdisciplinary team; quality/quantity of objects produced; participation in class discussion.  

    Breakdown of grade is as follows:

    • Class participation (reading, discussion, attendance) 15%
    • Three "benchmarks" (scanning, modeling, prototyping) as presented on your website 15%
    • Three "team investigation" presentations 30%
    • Final project 40% (including required display in Matthews Center or other venue TBA).

    While it will be easy to ascertain objectively things like attendance and the "benchmarks," other things--like ART--are not so straightforward. To help us all, we will be using three criteria when judging the quality of artwork: technical competence; conceptual sophistication; aesthetic achievement.

    Attendance is critical as we will be moving through a lot of material very quickly. The course is considered a full studio art class and as such requires six contact hours per week. Class time will be basically split into two parts: the first half of class each day will be conducted as an open lab; the second half will be formal lecture. Please contact Dan Collins or Anshuman Razdan ahead if you can not attend.

    Topics (tentative)

    Critical / theoretical / historical issues from the arts /design /engineering fields will be introduced.  Examples of interdisiplinary issues of relevance to both artists and scientists:  the problem of the copy versus the original; scanned information derived from real-world objects vs.synthetically generated objects; fine art objectives with engineering tools--engineering objectives with "fine art" attitudes; reverse engineering; static vs. dynamic 3D modeling; morphing of conventional material for various purposes such as exploration of vantage point; form/fit analysis; critique of current industrial design objects; architectural modeling for rapid prototyping; hi-tech molding and foundry techniques; practical topics related to engineering/computer science; animation / motion-capture.

    Synopsis of Key Dates

    Jan. 15 Martin Luther King Day (classes excused)
    Jan. 16 First day of classes. Introductions. Expectations of the class.
    Feb. 15 Team Investigation:  Paper/project presentation on Data Capture techniques.
    Mar. 8 Team Investigation:  Paper/project presentation on Visualization/Modeling techniques
    Mar. 12 - 16 Spring Break
    Mar. 22 Final Project progress review
    Mar. 29 Team Investigation:  Paper/project presentation on Form Realization techniques
    April 24 - 26 Individual project critiques
    May 1 Last Day of Class. Student Exhibition and Public Reception , 4 - 6 pm. (this in lieu of Final Exam)

    _________________________________________________________________

    Calendar:

    While the course follows a logical sequence, the order of readings and activities will be determined in part by events, the character of in-class discussion, and the availability of guest speakers / lab access.  We reserve the right to change the activities outlined below to respond to unforeseen circumstances.

    January
    16 First day of class.  Introductions and personal goals.  Discussion of individual versus team approach
    18 DC: Overview of the PRISM concept and the lab. Intro to HTML (reading: Writing HTML).
    23 AR: Intro to 3D Geometric Modeling (reading: DDM chapters 1, 2, 3).
    25 Lab Day / Scanning Demo
    30 AR: Intro to 3D Geometric Modeling, con'd (reading: DDM chapters 7, 8, and 9);
    February
    1 DC: Precedents from Art and design history. (reading: DDM chapters 10, 11).
    6 Data acquisiton: overview. Handout Team assignments for Data acquisition team investigation.
    8 Data acquisition (con'd):  Overview of Microscribe and Cyberware digitizers.
    13 Microscopic  data.  Scanning probe and Confocal microscopy (field trip to INVSEE project, Dr. Ramakrishna; BioScience, Chuck Kazilek)
    15 Team Investigation:  Paper/project presentation on Data Acquisition techniques (min. 3 page synopsis with visual examples and references to be submitted concurently-- HTML ready). Laser scanned object due on your assigned personal website.
    20 Visualization and modeling:  Overview of Visualization; Review of 3D solid modeling (history/concepts/vocabulary)
    22 Visualization and modeling: 3D solid modeling software demos. Submission of personal project outline.
    27 Team assignments for paper/project presentation. Team assignment workday.
    March
    1 Open Studio / Team assignment workday.
    6 Open Studio / Team assignment workday.
    8 Team Investigation:  Paper/project presentation on Visualization/Modeling techniques (min. 3 page synopsis with visual examples and references to be submitted concurently). Solid Model (watertight STL) due on your assigned personal website.
    12 - 16 Spring break (No Class)
    20 Form Realization:  Overview of automated manufacturing. Mack Industries, DTM video and others
    22 Form Realization (con'd):  Demos of CNC milling at IMEL lab, JP5, and fused deposition modeling.
    27 Mid semester brainstorming session with entire class.
    29 Personal project progress report.
    April
    3 Team Investigation:  Paper/project presentation on Form Realization techniques (min. 3 page synopsis with visual examples and references to be submitted concurently). 3D output at 2 scales due (-3" and +10"). Documentation to appear on your assigned personal website.
    5 Open Studio (group meetings to be determined)
    10 Open Studio
    12 Planning for VizProto exhibition (to run May 1 - May 11)
    17 Open Studio
    19 Open Studio
    24 Individual project critiques: Final presentation (via HTML) of semester project (20 minutes each).
    26 Individual project critiques: Final presentation (via HTML) of semester project (20 minutes each).
    May
    1 Last Day of Class. Public Exhibition Reception from 4 - 6 pm. (No written exam).


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